Resources2020-03-16T19:10:10+00:00

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The Very Genius Notebooks: Teaching Guide

In The Very Genius Notebooks: The Chronicles of Deltovia, friends Misha, June, and Ollie pass around a notebook to create the greatest story ever told. In this activity, form your own small group and create a story together just like the main characters in the book.

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Phoebe and Her Unicorn: Teaching Guide

This guide pairs with any Phoebe and Her Unicorn book and includes:

• a variety of lessons

• clear instructions

• corresponding activity sheets

• extended reading and writing prompts

…making teaching a zap! Trotting through the pages with Phoebe and Marigold, students will build vocabulary, analyze text and characters, hone essay writing skills, and engage in creative writing, classroom discussions, and group and individual projects.

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Mutts Go Green — Teaching Guide

Grades: 2 – 6

This special collection of MUTTS comics for kids includes eco-friendly lessons on how to keep the environment clean and ways to help create a greener future for our furry friends and future generations. Mutts Go Green draws on Patrick McDonnell’s 25-year career of writing and illustrating heartwarming comics starring Earl the dog, Mooch the cat, and a host of other adorable animal friends.

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The Teaching Guide that Pairs with Any Big Nate Book!

Any BIG NATE book can be paired with this teaching guide providing a sneaky way to engage students in language arts lessons.

Nate Wright is known to his pals and teachers for many things, including his penchant for mischief and his school record for detentions. The school life of Nate, his pals, his rivals, and his long-suffering teachers are experienced in hilarious detail in every book of the long-running, best-loved series by Lincoln Peirce.

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Archibald Finch and the Lost Witches— Teaching Guide

Archibald Finch has just moved with his family into his grandma’s old manor.  While he’s exploring his strange, new home, he discovers an ancient globe that catapults him into a lost world. Lemurea, an ancient land of the Middle Ages is filled with exceptional creatures and magical beings in the midst of a fierce battle. Allied with witches, Archibald struggles to survive this unwanted adventure of a lifetime.  In his pursuit to find a way home, he discovers the true meaning of friendship, courage, and growing up.  This epic tale pairs with the teaching guide that includes pre-reading and post-reading sections, thought-provoking discussion points, and engaging activities making classroom lessons, book clubs, and family reading time magical.

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Call Me Athena — Reading and Discussion Guide

Call Me Athena: Girl from Detroit  is an enchanting novel in verse capturing one young woman’s struggle for independence, equality, and identity as the daughter of Greek and French immigrants in tumultuous 1930s Detroit. The story follows Mary as the American-born daughter of Greek and French immigrants living in Detroit in the 1930s, creating a historically accurate portrayal of life as an immigrant during the Great Depression, hunger strikes, and violent riots. The reading and discussion guide provides a richer immersive experience for students through key questions, discussion prompts and activities and discussion.

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The Secret Garden: A Graphic Novel — Teaching Guide

Grades: 3 – 6
Curriculum Connections: Literature

Green-growing secrets and powerful magic await you at Misselthwaite Manor in The Secret Garden: A Graphic Novel, a bewitching and vivid adaptation of Frances Hodgson Burnett’s beloved tale. True to the spirit of Burnett’s work, this graphic novel can be used an engaging introduction to the classic story, read alongside it for deeper understanding, or analyzed afterward to compare and contrast. This adaptation has been created for a modern audience to provide greater historical context and information on Colonial India in the early 20th Century to best reflect the world beyond the enchanting walls of the titular garden.

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Soul Riders: Jorvik Calling — Teaching Guide

Grades: 5 – 8
Curriculum Connections: Literature, Creative Writing

Gallop into the magical world of Soul Riders, based on the hit game Star Stable, in which everyone can be the hero of their own story! As you ready Soul Riders: Jorvik Calling, use this curriculum-flexible guide to start conversations about character traits, narrative arcs, and story techniques such as the use of metaphor, simile, setting, and mythology to bring the island of Jorvik to life for tween readers. Then take the reins of destiny yourself with creative writing prompts and activities! Learn how to draw your own Soul Riders symbol, discover your magic power, and craft a journey just as exciting and meaningful as that found in the Soul Riders trilogy. Perfect for classroom discussions, after-school activities, and/or family reading time.

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Can You See Me?: Teaching Guide

Grades: K – 2
Curriculum Connections: Literacy

Shape and animal recognition… with a twist! Each page of Can You See Me? contains an illustration of an animal made up entirely of equilateral triangles. In this guided reading activity, parents and teachers and search each colorful spread, reading each clue together, and seeking the creature hidden in plain sight! But be ready… because the young people will likely see the animal before adults do! Developed by the creators, this guided reading activity includes samples from the book for classrooms and families to enjoy together, as well as tie-in crafts for kids to create their own art!

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Diary of an 8-Bit Warrior: Math and Science

Grades: 3 – 5
Curriculum Connections: Math and Science

The Diary of an 8-Bit Warrior world of Minecraftia holds unlimited opportunities for students to practice and apply math skills. From multiplication and division with crafting to perimeter, area, and volume with building, students can create their own math challenges and invite other students to solve them. Includes worksheets, answer keys, and real-world science lesson tie-ins.

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